Lisp Object-oriented Programming System - significado y definición. Qué es Lisp Object-oriented Programming System
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Qué (quién) es Lisp Object-oriented Programming System - definición

AMERICAN VIDEO GAME PROGRAMMER
Game Object Oriented Lisp

Lisp Object-Oriented Programming System      
(LOOPS) An object-oriented extension of Lisp from the Intelligent Systems Laboratory at Xerox {Palo Alto Research Center}. It is used in the development of knowledge-based systems. See also CommonLoops. ["The LOOPS Manual", D.G. Bobrow & M. Stefik, Xerox Corp 1983].
OOPL         
  • C]] (black) competed for the top position.
PROGRAMMING PARADIGM BASED ON THE CONCEPT OF OBJECTS
Object-oriented; Object-oriented language; Object oriented; Object-oriented (programming); Object oriented programming; Object oriented language; Object orientated programming; Object-orientated programming; Object-oriented computer programming; Object-oriented languages; Object-Oriented Programming; Object-oriented SQL; Object-Oriented programming; Checking type instead of membership; Object system; Object Orientated; Object-oriented technology; Object orientated; Object Oriented; OOPL; Objected-oriented programming language; Object technology; Object oriented programming language; Object orentation; Object-oriented code; Obect-oriented programming; Object-oriented programming language; Object oriented programing; History of object oriented programming; Object Oriented Programming; Principles of OOP; Object-oriented Programming; Object-Oriented Software Engineering; Object decoupling; Object-oriented computing; Criticism of object-oriented programming; Object-oriented programming languages; OOSE; Dot notation (object-oriented programming); Object-oriented programming system; Object-oriented design patterns; Object-oriented software engineering; Formal semantics of object-oriented languages
OOPL         
  • C]] (black) competed for the top position.
PROGRAMMING PARADIGM BASED ON THE CONCEPT OF OBJECTS
Object-oriented; Object-oriented language; Object oriented; Object-oriented (programming); Object oriented programming; Object oriented language; Object orientated programming; Object-orientated programming; Object-oriented computer programming; Object-oriented languages; Object-Oriented Programming; Object-oriented SQL; Object-Oriented programming; Checking type instead of membership; Object system; Object Orientated; Object-oriented technology; Object orientated; Object Oriented; OOPL; Objected-oriented programming language; Object technology; Object oriented programming language; Object orentation; Object-oriented code; Obect-oriented programming; Object-oriented programming language; Object oriented programing; History of object oriented programming; Object Oriented Programming; Principles of OOP; Object-oriented Programming; Object-Oriented Software Engineering; Object decoupling; Object-oriented computing; Criticism of object-oriented programming; Object-oriented programming languages; OOSE; Dot notation (object-oriented programming); Object-oriented programming system; Object-oriented design patterns; Object-oriented software engineering; Formal semantics of object-oriented languages
Object-Oriented Programming Language (Reference: OOP)

Wikipedia

Andy Gavin

Andrew Scott Gavin (born June 11, 1970) is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including Crash Bandicoot and Jak & Daxter. Prior to founding Naughty Dog, Gavin worked in LISP at the MIT Artificial Intelligence Laboratory.